We tested out a scenario for Historicon's Spanish Civil War mini campaign. It was part of the opening action of the Battle of Brunete. The Republican Army attacked a salient to prevent the encirclement of Madrid.
The International Brigades attacked a Falangist garrison and after a protracted effort secured the town. Overall the battle was a limited success as it achieved the aim of preventing the fall of Madrid but at a horrific loss.
The town
The defending Falangists
One of the attacking units of the IB
The second half of the Attackers
Early success by the defenders in destroying one of the Soviet supplied T-26's
Meanwhile the IB infantry had infiltrated the Olive groves into room to engage in a firefight with the defending Falangists.
At this point the Falangist luck went south and they lost thefirefight against the numerous attackers and it became a one sided affair. The IB will not have the advantage of the olive groves and wil have some added leadership since historically they gave a great account of themselves despite overwhelming odds.
Sunday, May 15, 2011
All Things Zombie continuing action
Action continued in our All Things Zombie Campaign. The mission was to hit a grocery store that rumor suggested had not been looted. Rumor also suggested the zombies were changing and seemed to move faster in this area.
Zombies were milling around a traffic jam in a suburban part of town. Our group is now pretty experienced. JM is rep 6 and has a Rep 5 follower - Sarah Conner. JB is rep 6 and has a rep 4 follower, JW is relatively new and is rep 4 with a rep 4 follower. I am rep 6 with a dog.
We started down the street gunslinger style, clearing zombies in front of us. THe only glitch early on was JB's follower failed both dice on a being charged test and bolted the table. A couple of turns in and i got a little antsy and ducked into the two story colonial. Two military guys hiding there let me know I was not invited and sent me packing. We started zigzagging into buildings with the goal of getting to the grocery store with some additional loot. Nothing much in any of the buildings until we hit the diner. Two gangers were hiding out and I found keys to the hummer by the grocery store. The gangers joined us and both JW and I added a follower.
We made the grocery store unscathed, and despite limited zombies, we were looking at how to get out with the most food. The path was nearly free on zeds but blocked by crashed vehicles. We left the grocery story to clear the way, returned 5 zeds to their previous dead state. JB headed to the hummer witht he keys since nobody trusted me behind the wheel. He backed it to the store and we loaded it up. Everybody but JM, SC, and I piled into the hummer. JM, SC and I ran to clear the path by moving the blocking cars.
JM had to kill off some zeds hiding in the tour bus, but it was not too badly damaged and started up fine, as did the k-9 police car. In the mean time, JW, always looking for ways to liven things up had blasted the Texaco truck with his shotgun. The next turn was random event and JB had to turn down behind the trailor. Just before they did turn, JW was able to toss a grenade at the leaking fuel, which hit and ignited the truck. Next turn two of the pumps ignited and the fire was really going.
The fire spread and ignited the rest of the pumps and underground tank
While that was going on JM and I had succeeded in clearing the way, though the fire and explosion was drawing zeds like moths to the flame so to speak.
Overall a pretty successful expedition, two recruits add, food secured, three more working vehicles. Sarah went up hte rep 6 which is quite an accomplishment since at one point she was rep 2. Views of the carnage from street level
Zombies were milling around a traffic jam in a suburban part of town. Our group is now pretty experienced. JM is rep 6 and has a Rep 5 follower - Sarah Conner. JB is rep 6 and has a rep 4 follower, JW is relatively new and is rep 4 with a rep 4 follower. I am rep 6 with a dog.
We started down the street gunslinger style, clearing zombies in front of us. THe only glitch early on was JB's follower failed both dice on a being charged test and bolted the table. A couple of turns in and i got a little antsy and ducked into the two story colonial. Two military guys hiding there let me know I was not invited and sent me packing. We started zigzagging into buildings with the goal of getting to the grocery store with some additional loot. Nothing much in any of the buildings until we hit the diner. Two gangers were hiding out and I found keys to the hummer by the grocery store. The gangers joined us and both JW and I added a follower.
We made the grocery store unscathed, and despite limited zombies, we were looking at how to get out with the most food. The path was nearly free on zeds but blocked by crashed vehicles. We left the grocery story to clear the way, returned 5 zeds to their previous dead state. JB headed to the hummer witht he keys since nobody trusted me behind the wheel. He backed it to the store and we loaded it up. Everybody but JM, SC, and I piled into the hummer. JM, SC and I ran to clear the path by moving the blocking cars.
JM had to kill off some zeds hiding in the tour bus, but it was not too badly damaged and started up fine, as did the k-9 police car. In the mean time, JW, always looking for ways to liven things up had blasted the Texaco truck with his shotgun. The next turn was random event and JB had to turn down behind the trailor. Just before they did turn, JW was able to toss a grenade at the leaking fuel, which hit and ignited the truck. Next turn two of the pumps ignited and the fire was really going.
The fire spread and ignited the rest of the pumps and underground tank
While that was going on JM and I had succeeded in clearing the way, though the fire and explosion was drawing zeds like moths to the flame so to speak.
Overall a pretty successful expedition, two recruits add, food secured, three more working vehicles. Sarah went up hte rep 6 which is quite an accomplishment since at one point she was rep 2. Views of the carnage from street level
Dystopian Fleet Action
We played a four player fleet action a couple of weeks ago. It was FSA vs Empire of the Blazing Sun and Brittania.
Since JM wanted to go full fleet sets, we were stuck with making up a fleet from my Predreadnoughts. I have 3 BB's and two Cruisers that matched point wise, but is off balance for normal fleet requirements.
JM was put off by the power of three FSA BB's. Since the models are without anything that could stand for Rockets, we decided they were all Shield Equipped. Started off long range with FSA doing damage to frigates while bombers closed in to weaken my fleet.
My Cruisers sunk so fast I didn't even get pictures of them in action. Meanwhile the BS frigates had obliterated a squadron of FSA Frigates, leaving only some sad bubbles.
On my side, the Brits, closed in trying to overwhelm my three BB's with too many targets and reduce my long range gunnery advantage.
On the other flank, the basic BS and FSA fleets had fought pretty much to a standstill.
In the end, the smaller ships had sunk each other and each side had two badly damaged Battleships.
We met yesterday to finalize plans for a 6 player economic/political campaign based on the Dystopian rules. More to follow in the future on that score.
Since JM wanted to go full fleet sets, we were stuck with making up a fleet from my Predreadnoughts. I have 3 BB's and two Cruisers that matched point wise, but is off balance for normal fleet requirements.
JM was put off by the power of three FSA BB's. Since the models are without anything that could stand for Rockets, we decided they were all Shield Equipped. Started off long range with FSA doing damage to frigates while bombers closed in to weaken my fleet.
My Cruisers sunk so fast I didn't even get pictures of them in action. Meanwhile the BS frigates had obliterated a squadron of FSA Frigates, leaving only some sad bubbles.
On my side, the Brits, closed in trying to overwhelm my three BB's with too many targets and reduce my long range gunnery advantage.
On the other flank, the basic BS and FSA fleets had fought pretty much to a standstill.
In the end, the smaller ships had sunk each other and each side had two badly damaged Battleships.
We met yesterday to finalize plans for a 6 player economic/political campaign based on the Dystopian rules. More to follow in the future on that score.
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