We played a AWI Brother Against Brother
Objective was a foraging expedition by both sides.
My command with Marbleheader, Ragged Virginia Continentals and a squad of Riflemen
Mike's Troops with Two squads of Rifles and two squads of Continentals
Boe's Hessians
Jim's British
Jim's Replacement officer stands alone
Highlights included Boe's Jagers Charging and meleeing the Marbleheaders - the remnants of both squads were so stunned that they both skedaddled.
At one point 4 of 5 British and Hessian officers had been killed - all due to random effects from morale checks. 2 British officers were killed when they ordered their troops to charge.
The British Color Guard stood if front of a nearly full squad - which failed to charge and then failed to cause a casualty at close range. They withdrew in good order, then as a result of a morale check were forced to charge and eliminated an out of command squad. The one remaining color bearer further withdrew and made it off the table.
The Americans won on points, but an overall enjoyable game
Saturday, October 29, 2016
Monday, October 24, 2016
WWII Germans for sale
Figures for Sale
WWII Germans - Bolt Action Plastic
$4.25 each
Shipping is $7 or can be delivered at Fall In
Late War
4SMG
1 Assault Rifle
4 LMG
13 Rifle
MMG - Not sure of maker
Blitzkrieg Germans
18 Rifle
5 LMG with 3 loaders
4 SMG
Wednesday, June 8, 2016
Pot Pourri
On the Fourth of June, we had a mini-con/game day at a small Warplane museum. http://nationalwarplane.org/
My event was a tip of the hat to Market Garden. Inspired by my friend's 24" road bridge, we decided to have airborne attack one side of the bridge and an American force attack the other side.
The SS controlled the bombed out side of town, with a Gestapo squad (inexperienced shirkers) at the guard house.
The Americans inch into townThe peaceful side of town - lunch awaits
The Colonel takes the maiden to the Mayor's house, that has been take over as headquarters
More pictures at https://www.facebook.com/wargamesamongwarplanes/photos/a.1125457147518975.1073741832.854629787935047/1127281020669921/?type=3&theater¬if_t=mention¬if_id=1465307097911981
Some SS for sale
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15mm Cogs and Crew
Friday, April 1, 2016
Cold Wars
I had a pretty good Cold Wars
We built custom table originally designed for Frostgrave, but used it for the Empire of the Dead campaign I am running at the HMGS cons.
I apologize for the paucity of the pictures.
I had a pretty good Cold Wars
We built custom table originally designed for Frostgrave, but used it for the Empire of the Dead campaign I am running at the HMGS cons.
I apologize for the paucity of the pictures.
The center of the table was covered with fog. The Count D'Monay entered on the far side of the glacier . They mixed it up with the Zendarians and withdrew. The Anacreon club entered on the left side, the Darkfire Club entered near the Neptune statue and Scotland yard entered to the right.
The Anacreon club had met the Baron Dr. Von Frankenstein who was looking for a "friend"- they never made contact.
Darkfire and Scotland Yard mixed it up pretty quickly and things were not looking good for Darkfire until they summoned a bunch of Zombies. The zombies must not have liked the cold since they were not much of a factor before disappearing. Darkfire discovered a bunch of Evil Snowmen in the swirling mist. The snowmen caused a couple of casualties and slowed down Darkfire. Scotland Yard made a break for the temple, and were slowed down by some ancient carnivorous birds on the platform of the temple. The birds died, but not after wounding detective Inspector Morse and Inspector Nick Angel.
Darkfire decided that the small Cthulu statues would make good decorations back home. Unfortunately they failed their arcane and picking up the statue summoned 16 zombies, which attacked the remains of Scotland Yard as well as Darkfire. It became a scramble for survival and the survivors extricated themselves.
The next installment of the campaign will be in November
The next game was Frostgrave. It was a teaching game, but after the first turn or two, the players were able to keep things going on their own.
Wednesday, October 28, 2015
Wednesday, August 26, 2015
More Western Games
We had planned on Desperado at Mark's House on Friday, but it was only Jeff, Mark and I so we continued the Empire of the Dead Campaign.Center of Town
View from the outskirts of town
The other angle of town. This includes the gallows
Not many pictures of the action itself. The shooting started with Mark opening up on Jeff. I joined in at long range. Jeff retreated to the large sheriff's office after taking some casualties outside of the Cow Town Hotel. My first mission had been to taste the Tequila at the Cantina, which I was able to do pretty easily. The second mission made me investigate claims about my boss's mother. The large yellow and green saloon in the first picture held the evidence, and Mark's leader was the guilty insulator. We all filtered out having taken enough fire. . My lone casualty - Slippery Beaver, was arrested during the post game rolls.
Action from Monday evening. Derek Jeff and I (Boe and Jim backed out at the last minute) Action started slowly with all of us holding fire. Since it was a different town, we decided that Slippery was a prisoner on the stage coach. I had infiltrated Skip and Adolf. Adolf Gunned down the police chief who was running to investigate Derek's Robbery of Don Pardo's Hacienda. Skip was in the middle of donning the Chief's uniform when the rest of the gang opened up on the stage coach. Slippery was released while Jeff freed the rest of the prisoners in the jail. Jeff and Derek headed to the Mission and the Mexicans opened up on Jeff's guys with little effect. Again the Mexicans took heavy casualties. At the end I took a couple of pot shots at Jeff, Which turned out badly for me since I only had one character with a rifle.
Thursday, August 20, 2015
Empire of the Dead - Western Style
Derek, Mike, Jeff and I got together and kicked off an Empire of the Dead campaign - with a western setting.
We each had 150 points,
I took a group of Cowboys using the Sons of the Empire list, The group's name is the Beaver Lodge after the family's Ranch. I am thinking of the Ponderosa here. The boss is Harry, other members were Slippery (a gambler by trade), Skip (who walks on the wild side) June. Cousin Jerry Mathers and Marshall Tucker rounded out the group.
Jeff took another bunch of Cowboys. Mike had some Renegade Indians - the Heckarewe. Derek had some Mexicans - Tito's Banditos.
We each had around 6 figures, Jeff's guys were better equipped and he had 5.
We each wrote missions down on a note card and shuffled the Cards. We deployed where we sat and picked a mission. My mission was to prevent the Hanging. A quick glance at the table showed most of the length of the table to the gallows. It would also take me past the other three gangs.
To keep the western theme we did activation order by cards. We each drew a hand of 5 cards and played a card at the beginning of the turn.
I deployed Skip in town since he did not have a horse. That was not healthy for him. Jeff rounded the corner took one shot from Three Fingered Vern and put Skip out of the game. You can see him laying on the corner of the sidewalk.
My gang spent two turns blazing away at Vern and only got one wound. Vern called out Marshal Tucker and wounded him
Jeff proceeded to drink and have his guys visit the Soiled Doves. While the Heckarewe and Banditos shot each other to pieces
The combat was touch and go. In general I have never seen so much ineffectual dice rolling - from everyone but Jeff. By the end only One bandito was standing.
Final Scores
Mike had 43 points, Derek 32, Jeff 24, and I - 23. Two of Derek's guys including his boss were captured by Mike. Derek paid 10 points ransom for his leader and left the other Juan in captivity.
To be continued
Derek, Mike, Jeff and I got together and kicked off an Empire of the Dead campaign - with a western setting.
We each had 150 points,
I took a group of Cowboys using the Sons of the Empire list, The group's name is the Beaver Lodge after the family's Ranch. I am thinking of the Ponderosa here. The boss is Harry, other members were Slippery (a gambler by trade), Skip (who walks on the wild side) June. Cousin Jerry Mathers and Marshall Tucker rounded out the group.
Jeff took another bunch of Cowboys. Mike had some Renegade Indians - the Heckarewe. Derek had some Mexicans - Tito's Banditos.
We each had around 6 figures, Jeff's guys were better equipped and he had 5.
We each wrote missions down on a note card and shuffled the Cards. We deployed where we sat and picked a mission. My mission was to prevent the Hanging. A quick glance at the table showed most of the length of the table to the gallows. It would also take me past the other three gangs.
To keep the western theme we did activation order by cards. We each drew a hand of 5 cards and played a card at the beginning of the turn.
I deployed Skip in town since he did not have a horse. That was not healthy for him. Jeff rounded the corner took one shot from Three Fingered Vern and put Skip out of the game. You can see him laying on the corner of the sidewalk.
In the meantime, Tito's banditos have robbed Wall Drugs and are stealing animals. The Heckarewe are headed to main street,
My gang spent two turns blazing away at Vern and only got one wound. Vern called out Marshal Tucker and wounded him
The rest of Jeff's gang rode on past when Three fingered Vern threw dynamite at Marshal Tucker. It failed to hurt the Marshal, but knocked Jerry Mathers out of the game. Marshal Tucker in turn put Vern down while the rest of the gang rode on to rescue cousin Adolf Beaver, who had been tried and convicted in a Kangaroo court.
Jeff proceeded to drink and have his guys visit the Soiled Doves. While the Heckarewe and Banditos shot each other to pieces
The combat was touch and go. In general I have never seen so much ineffectual dice rolling - from everyone but Jeff. By the end only One bandito was standing.
Final Scores
Mike had 43 points, Derek 32, Jeff 24, and I - 23. Two of Derek's guys including his boss were captured by Mike. Derek paid 10 points ransom for his leader and left the other Juan in captivity.
To be continued
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