Defense- We had stirred up the Gangers by crossing their paths too often and an alliance of convience brought the AB Positives and Schwinn Bikers to our door. We had siezed the Junkyard from the Schwinns a while back and they came with force to take it back. Attacking in the early predawn hours allowed them to get close before coming under fire from the walls. They dealt with the zombies in their way as they approached, but the sound was enough to get the defenders on the wall.
Poker chips represent unrevealed groups of gangers.
Massive fring back and forth dropped D's Selen character, many gangers and drew zombies like moths to the flame.
Some gangers make it to the gate. The next group gets mobbed by zeds. They give a good account for themselves, but between defensive fire from the wall and zeds, they are whittled down. At this point they knocked Inzeos down. Things look iffy
In the meantime the clown and geek have sawn their way through the containers and into the outer compound. This was the last flank in threat. Right about this time, a random event allowed the defenders to reposition to the roof of the Junkyard and JP blocks the gate with a towtruck.
Defensive fire was enough to eliminate the remaining gangers on this flank, and a swarm of zombies chewed the other gangers down to five that begged for mercy. Two were recruited to stay on, the others slipped off into the night - we may see more of them later.
Next up will be some sort of Raid to clear out remaining clumps of gangers.
I like that a lot and the scenery is great.
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