Sunday, June 23, 2013

Craig Cartmell suggested I post the Unit stats themselves.   I have not yet added background.  


 

Count Krabbenstein

Number
Type
Pluck
FV
SV
Speed
Cost
Equipment
Talent
Armor
1
Count Krabbenstein
2
4
0
2
82
Sword
Mesmerism, Fly, Immortal, Terrifying
10
3
Thrall Vampires
4
2
0
0
102
Sword
Fly, Terrifying
8
4
Evil Cossack
5
1
1
0
48
Musket, Knife
7
3
Evil Cossack
5
1
1
0
33
Sword, Pistol
7
1
Evil Cossack
5
1
1
0
10
Halbard
7
275


Zef Secret Service

Number
Type
Pluck
FV
SV
Speed
Cost
Equipment
Talent
Armor
1
Baron Von und Zu Stellvagen
2
4
0
2
83
Sword
Duelist, Fearless, Inspirational, Leadership +2, Tough
12
1
Leutnant Braun
4
3
0
2
29
Sword
Duelist, Leadership +1, tough
10
4
Grenadiers
5
1
3
0
100
Military Rifle
Bayonet Drill, Marksmen
9
4
Polizei
5
2
2
0
60
Sword, Pistol
9
272


Gypsies

Number
Type
Pluck
FV
SV
Speed
Cost
Equipment
Talent
Armor
1
Big Yanni
2
3
3
0
50
Blunderbus, Pistol, Fighting Knife
 Leadership +2, Tough
10
1
Old Magda
6
1
0
0
47
Knife
Zone of Shadows, Cloud Men's Minds, Water bullets
7
2
Mala and Esmerelda
5
1
0
2
28
knife
Fascinating Dance - same as Erudite wit
8
5
Male Gypsies
5
2
2
0
75
Sword, Pistol
9
8
Werewolf form
4
2
312
Fangs
Terrifying, tough, intuitive
10
512


The Biggest question is the Werewolves/Gypsies since their points come out way high.  I am thinking it takes a turn to change human to werewolf and two turns undisturbed going back to human.  Werewolves cannot carry equipment in Lycan form and have to return to where they changed to recover their equipment.  They can change into Lycan form when in melee.  The lycan form keeps all of the base stats that are not listed, so a pluck 5 gypsy has pluck 5 as a Lycan.

Villagers

Number
Type
Pluck
FV
SV
Speed
Cost
Equipment
Talent
Armor
1
Father Dubnik
2
3
0
0
55
Club
 Leadership +2, Inspirational, True Grit
10
1
Burgermeister Meisterberger
6
1
2
0
18
Blunderbus, Pistol, Fighting Knife
Leadership+1
7
4
Muskets
5
1
3
0
92
Musket
Hunter, Marksmen
7
8
Melee
5
1
0
0
96
See Figure
Fanatic
7
2
Pistol
5
1
0
0
14
Pistol, Knife
7
275



Criminal Dream Team

Number
Type
Pluck
FV
SV
Speed
Cost
Equipment
Talent
Armor
1
Professor Moriarty
2
2
3
0
66
Pistol, Knife
Intuitive, Impervious, Leadership +3, Stealthy
12
1
Sidney Greene
5
2
1
0
34
 Pistol, Fighting Knife, Magneto_Static Umbrella
Mesmerism
10
4
Strumpets
6
1
0
0
52
Knife
Cloud men's minds
7
1
Paddy O'Doul
5
4
0
0
14
Martial Artist
7
1
The Ripper
4
3
0
2
30
Fighting Knife
Cloud Men's minds, Impervious
10
1
Fagin
4
3
0
0
17
Knife
Pick pocket - Pluck roll to disarm
8
1
Roderick Spode
4
1
3
0
20
Shotgun
fanatic
8
1
Slimy Bob
6
1
0
0
10
Knife
Stealthy
7
1
Greasy Dick
5
1
3
0
26
Rifle
Hunter, Marksman
7
269



Horse Guards Special Force

Number
Type
Pluck
FV
SV
Speed
Cost
Equipment
Talent
Armor
1
Colonel Fred Burnaby
2
4
3
0
75
Hunting Rifle, Pistol, Sword
Inspirational, Leadership +3
10
1
Lt Spot
4
1
3
0
22
 Pistol, Fighting Knife
Stealthy
8
1
Major Montgomery
5
2
2
0
17
Military Rifle
9
1
Jenny McNamara
5
4
2
2
24
Pistol, Sword
9
1
Beatrice
5
0
3
0
27
Hunting Rifle
Hunter
7
1
Sweet Maggy
5
1
2
0
18
Arc Pistol
Pick pocket - Pluck roll to disarm
8
1
Sgt Jock McClure
4
3
1
0
44
Pistol, Arc Generator, Prosthesis
8
1
Ensign Daniels
5
1
2
0
19
Arc Pistol, Targeting Array
7
2
Seamen
5
1
2
0
28
Rifle
7
274



1 comment:

  1. These are fantastic - thoughtful and well crafted. Just the thing I need as I devour my new rule book and contemplate my first couple of companies to build. Thanks for sharing!

    ReplyDelete