Historicon Saturday Wrap-Up
The last full day of the con. We ran two In Her Majesty's Name Games. The fluff
The County of Krabbenstein is distinguished mainly by its
small size and gloom. You could say that
it is nestled into a remote region of the Balkans, but nestled makes it sound
nice and quaint. Strange and drear works
better. Krabbenstein has remained
independent under its Count for centuries mainly because it was not worth the
effort. The Ottomans bypassed it and
steered even further away over the years when foraging parties had a nasty
habit of disappearing. The
Austro-Hungarians were not any more interested.
If you had to pick a single adjective for Krabbenstein it
would be gloom. A curious combination of
mountains, prevailing winds and nearby lakes leave Krabbenstein shrouded in
clouds and fog 9 days out of 10.
Curiously the clouds always part at sunset of nights with a full moon,
then fog sets in and by dawn the gloom is back.
The valley is dominated by Castle Krabbenstein. The Count, his family and Cossacks are rarely
seen unless it is to make strange and onerous demands on the population. The count has some unknown hatred of the
Gypsies. Recent rumors suggest the Count
has found a relic that will give him greater power once he figures out how to
use it. The cliffs of hill the castle
glowers from are dangerous terrain and takes a full turn to climb. The dry moat is type 2 cover and difficult
terrain to move through.
The combination of mists and woods provides type 2 cover and
makes it difficult to move through the woods.
Visibility in the woods is limited to 8". The villagers do not enter the woods
willingly unless they are cutting wood or hunting wolves.
Schwartzdorf's citizens lie restless under the abusive hand
of the Count. Father Dubnik has
convinced them that too many babies have been stolen, too many maidens
exsanguinated, and too little to show for it from the Count. "A riot is a terrible thing, and it is
about time we had one!" Inside the
church nave is a long forgotten map from the Crusades purporting to show the
location of a tomb. All of the
buildings are sturdily built and provide level 3 cover. Opening or closing any door costs 2"
from movement
Gypsies sit camped outside the village. Villagers always make the sign of the evil
eye, especially when they see the blank stare of Old Magda. Young men have disappeared after pushing
their amorous advances on Esmerelda and Mala.
Father Dubnik secretly requested assistance from the Duchy
of Zef.
Other foreign groups with dubious motives have been sighted
in the area
Between the two games 14 players had the chance to try "In Her Majesty's Name" The games turned out very differently. What was common to both was that the villagers took a pasting. The picture below was from the first game looking down from Castle Krabbenstein. The werewolves waited to spring their surprise until after the Count and Villagers had mostly eliminated each other. In the second game the Werewolves went all in from the beginning and were the target of the villagers and the Count.
The highlight of the second game was when the Egyptian professor stole the Gypsy/Werewolf wagon. The players discussed what sort of squeaky toys and blankets were stored in the wagon.
Two good games with fun players - a great way to end the convention
I finally got around to putting up my report from the first IHMN game, with many pics here:
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Thanks again for running things!
Thanks for the write up and pictures. I did not get many picures myself
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